Sensitivity Converter

Convert your mouse sensitivity between games so a full turn takes the same hand movement. See your cm/360 and eDPI, and change DPI without changing your aim.

From
To
Valorant sensitivity
0.314
At 800 DPI
cm / 360°
51.95
Same in both games
Inches / 360°
20.45
eDPI
800
Valorant: 251.43
The same 51.95 cm/360° in every game at 800 DPI
GameSensitivityeDPI
Counter-Strike 21800
Apex Legends1800
Team Fortress 21800
Valorant0.314251.43
Overwatch 23.3332666.67

How to convert your sensitivity

  1. Pick the game you play now, and enter its sensitivity and your mouse DPI.
  2. Pick the game you're moving to. Its sensitivity appears straight away, along with the same value for every other game.
  3. Changing DPI? Type the new DPI in the To box. The result keeps your cm/360 the same.

Not sure of your DPI? Measure it with the mouse DPI test.

How the converter works

Each game turns your view by a fixed angle, called yaw, for every count your mouse sends, multiplied by your sensitivity. The converter uses each game's default yaw value:

GameDefault yaw (degrees per count)
Counter-Strike 20.022
Apex Legends0.022
Team Fortress 20.022
Valorant0.07
Overwatch 20.0066

From those, the distance for a full 360° turn is:

inches/360 = 360 ÷ (DPI × sensitivity × yaw)

cm/360 = inches/360 × 2.54

For example, CS2 sensitivity 1 at 800 DPI gives 360 ÷ (800 × 1 × 0.022) = 20.45 inches, or 51.95 cm. To convert, the tool finds the sensitivity in the new game that gives the same distance:

new sensitivity = sensitivity × old yaw × old DPI ÷ (new yaw × new DPI)

Counter-Strike 2, Apex Legends and Team Fortress 2 share the same yaw, so the same number feels the same in all three. Valorant's yaw is 3.18 times larger, so its sensitivity is smaller. Overwatch 2's is 3.33 times smaller than CS2's, so its sensitivity is larger. If you changed a game's yaw setting from the default, these conversions won't match. Everything runs in your browser.

Sensitivity multipliers between games

At the same DPI, multiply your sensitivity in the row's game by the number in the target game's column.

From \ ToCounter-Strike 2Apex LegendsTeam Fortress 2ValorantOverwatch 2
Counter-Strike 21110.31433.3333
Apex Legends1110.31433.3333
Team Fortress 21110.31433.3333
Valorant3.18183.18183.1818110.6061
Overwatch 20.30.30.30.09431

CS2, Apex and TF2 cm/360 chart

Centimeters per full turn for common sensitivities and DPI settings, for any game with a yaw of 0.022.

Sensitivity400 DPI800 DPI1600 DPI
0.5207.8 cm103.9 cm52 cm
1103.9 cm52 cm26 cm
1.569.3 cm34.6 cm17.3 cm
252 cm26 cm13 cm
334.6 cm17.3 cm8.7 cm

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Frequently asked questions

How do I convert CS2 sensitivity to Valorant?

Divide your CS2 sensitivity by about 3.18 (multiply by 0.3143). That ratio comes from the two games' default yaw values, 0.022 and 0.07 degrees per count. For example, CS2 sensitivity 1 at 800 DPI equals Valorant 0.314 at 800 DPI.

What is cm/360?

cm/360 is how many centimeters you move your mouse to turn a full circle in game. It's the best way to compare sensitivity between games and DPI settings, because the same cm/360 means the same hand movement for the same turn.

What is eDPI?

eDPI (effective DPI) is your mouse DPI multiplied by your in-game sensitivity. It compares players within the same game. Between games with different yaw values, such as CS2 and Valorant, use cm/360 instead.

How do I change my DPI without changing my aim?

Enter your current game, sensitivity and DPI, pick the same game as the target, and type your new DPI. The converter gives the sensitivity that keeps your cm/360 the same. Doubling DPI halves the sensitivity.

Why does the converted sensitivity still feel different?

The converter matches the distance for a full turn at your normal hip-fire view. Different field of view, scoped or aim-down-sights multipliers, and a changed yaw setting all make a game feel different even at the same cm/360.

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